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1. Blasters lack a niche, what should their niche be? - in Ships and Modules [original thread]
Originally by: Natasha Nikolaev "perfect" on paper scenarios are a plague on forums but they really shouldn't be what one looks at when trying to do proper balance. Damage boost is really the only way to make blasters more viable and gi...
- by Kai Yuen - at 2010.12.29 08:10:00
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2. Blasters lack a niche, what should their niche be? - in Ships and Modules [original thread]
Blasters HAD a niche, but the web/speed nerfs took that away, then the AC buff added insult to injury. Blasters: Short range, high DPS, low tracking, cap intensive, non-selectable damage type, 10 second reloading hunks of garbage. Hybrids in gen...
- by Kai Yuen - at 2010.12.28 15:33:00
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3. Blasters are fine. Buff webs! - in Ships and Modules [original thread]
This is an atrocious idea. Web range was never an issue. All you've done is make it possible to web blaster ships well outside of blaster range. Now blaster ships can't even shoot webbed targets, because they'll be webbed back before they even mak...
- by Kai Yuen - at 2010.12.27 18:33:00
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4. Oh my god this ship is overpowered! - in Ships and Modules [original thread]
Originally by: Lili Lu Was obvious. And this is another "people who defend the status quo unquestioningly or blindly (or in your case with a monacle) in game, are dumb" response. Yawn, if it isn't Mr. Anti-Caldari himself. You're he...
- by Kai Yuen - at 2010.12.25 01:59:00
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5. Remove ECM. - in Ships and Modules [original thread]
Originally by: Hirana Yoshida Huh? You mean you don't play dead when hit with TD, or that damps do not cycle dependent on range or that neuts are not standard on 99% of all ships or .. If you are incapable of understanding what is writt...
- by Kai Yuen - at 2010.12.24 23:53:00
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6. The Drake *IS* overpowered. - in Ships and Modules [original thread]
Originally by: Sjugar Having been in quite a few large blobs and flown ahacs, battleships and drakes I see a few problems with the drakes. (this is only about blob warfare in laggy environments. 1: cost. A drake is is insurable and you ge...
- by Kai Yuen - at 2010.12.24 09:32:00
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7. Remove ECM. - in Ships and Modules [original thread]
Originally by: Hirana Yoshida Do you really want the game to be that the only possible response to a rock is a bigger or more rocks? Do you want the skewed SC status quo to apply on all levels? It is not a matter of "wanting pvp now", it...
- by Kai Yuen - at 2010.12.24 09:25:00
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8. Vindicator = facemelting dps or crap? - in Ships and Modules [original thread]
The vindicator makes the best of a bad situation, but it's STILL a bad situation. Blasters are one of the most useless weapon types in the game. You can't even PvE with them efficiently. Rails are fairly lackluster too. The web bonus on the vindi ...
- by Kai Yuen - at 2010.12.24 03:24:00
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9. The Drake *IS* overpowered. - in Ships and Modules [original thread]
This is just another thread blaming blobbing on a single element of the game. Drakes aren't OP, blobbing is. Sure, drakes in massive numbers = the win, but ANYTHING in massive numbers = the win. People only fly the drake because when it comes to s...
- by Kai Yuen - at 2010.12.24 03:14:00
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10. Remove ECM. - in Ships and Modules [original thread]
Originally by: Paramitha Somewhere along the line I missed the twist of logic that made people think that small gangs should be able to beat bigger but similarly configured gangs. My daughter would say, "there's a word for that.... DUH!"...
- by Kai Yuen - at 2010.12.24 03:12:00
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11. Remove ECM. - in Ships and Modules [original thread]
Originally by: Lili Lu Yawn, nothing original here. Same flawed arguments always put forward by ecm apologists. "Chance based" - only matters with BSs and Recons and even then no eccm and the dice roll is weighted heavily in favor of the...
- by Kai Yuen - at 2010.12.23 23:12:00
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12. Laserrokh! - in Ships and Modules [original thread]
If you fit ANY other weapons on Caldari gun platforms it should be projectiles. Caldari hybrid ships don't have nearly the cap necessary to actually wield their intended weapons, nor the pg or cpu to actually fit them, never mind that hybrids are ...
- by Kai Yuen - at 2010.12.23 06:15:00
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13. Remove ECM. - in Ships and Modules [original thread]
Yawn to this thread. ECM is fine as is. It's the only EWAR effect with a chance to land, as oppose to every other EWAR effect which hits you no matter what. Neuts drain you cap no matter what. Sensor dampeners damp you no matter what. Tracking dis...
- by Kai Yuen - at 2010.12.23 06:12:00
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14. An alternative for Caldari skilled pilot [PvP] - in Ships and Modules [original thread]
Originally by: Alara IonStorm Minmatar: * There is the Nano Cane, which is the second most popular BC and best small gang Battlecruiser. The Rupture is also a good Shield Kite Ship. The MSE Rifter and Jaguar which are great frigs as we...
- by Kai Yuen - at 2010.12.20 04:26:00
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15. Rokh...? - in Ships and Modules [original thread]
PvE Raven > PvE Rokh PvP Raven > PvP Rokh Torp > Blaster Cruise > Rail Raven = Torp, Cruise Rokh = Blaster, Rail Raven > Rokh Questions?
- by Kai Yuen - at 2010.12.19 09:45:00
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16. An alternative for Caldari skilled pilot [PvP] - in Ships and Modules [original thread]
The Drake is the most obvious ship for any Caldari pilot. Reliable DPS, thick tank, decent maneuverability, and easy on the wallet. This should be your first stop. Cerbs are mediocre at best and terrible snipers. Waiting 15 seconds for your damag...
- by Kai Yuen - at 2010.12.19 09:43:00
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17. Please overhaul the Raven class battleship - in Ships and Modules [original thread]
Don't even touch the Raven until you fix the Blackbird, the single ugliest ship in the game. Then the Dominix, then MAYBE the Raven.
- by Kai Yuen - at 2010.12.17 19:46:00
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18. A word to everyone whining about Drakes being OP... - in Ships and Modules [original thread]
Originally by: Liang Nuren I'll take it one at a time: Likewise. Originally by: Liang Nuren A 720 Artycane using Tremor and 3 Gyros has a maximum volley of 2294. IIRC - and its been a long time - the old Arty cane had a voll...
- by Kai Yuen - at 2010.12.14 07:31:00
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19. The Elimination of the Battleship from EVE. - in Ships and Modules [original thread]
Originally by: Liang Nuren Ok, just to be clear: - Battlecruisers are significantly cheaper to lose than Battleships. - Battlecruisers have a 50%+ mobility advantage over Battleships - Battlecruisers can deal Battleship level raw damag...
- by Kai Yuen - at 2010.12.14 07:18:00
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20. A word to everyone whining about Drakes being OP... - in Ships and Modules [original thread]
Originally by: Liang Nuren Snipercane: 35K EHP, 260 DPS, 2300 volley Drake: 78K EHP, 430 DPS, 2800 volley Hmmmmm...... Right, 2300 volley from a sniper cane. What did you fit, assault launchers? Try 3200. Works better if you fit wea...
- by Kai Yuen - at 2010.12.14 06:58:00
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